README, Thu Apr 29 19:34:10 EDT 2004 Traces for Madden Online NFL Football Captured with Ethereal (tcpdump) Used in: James Nichols and Mark Claypool. "The Effects of Latency on Online Madden NFL Football", In Proceedings of the 14th ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV), Kinsale, County Cork, Ireland, June 16-18, 2004. Online at: http://www.cs.wpi.edu/~claypool/papers/madden/ For questions, send email to claypool@cs.wpi.edu. Files: gameplay - Offense first executes two running plays, then two passing plays, and finally kicks the ball to the defense. gameplay-0: No added latency. gameplay-1000: 1000 milliseconds of added latency. startup - Game startup and initialization: startup-0: No added latency. -- Mark Claypool, claypool@cs.wpi.edu