WIRESHARK TRACES Mark Claypool, Fall 2012 OnLive for games About 150 seconds each FILES batman.pcap - Batman: Arkham Asylum rome.pcap - Grand Ages: Rome unreal.pcap - Unreal Tournament III skype.pcap - Skype video and audio (2-person) unreal_10D_2U.pcap - Unreal with restriction of 10 Mb/s down, 2 Mb/s up unreal_5D_1U_test2.pcap - Unreal with restriction of 5 Mb/s down, 1 Mb/s up unreal_unrestricted.pcap - Unreal unrestricted unreal_1perLoss.pcap - Unreal with 1% packet loss unreal_1.5perLoss.pcap - Unreal with 1.5% packet loss unreal_20ms.pcap - Unreal with 20ms one-way delay unreal_35ms.pcap - Unreal with 35ms one-way delay youtube.pcap - Youtube video (http://www.youtube.com/watch?v=0NTeyF6wQUs) PAPERS Used in: Mark Claypool, David Finkel, Alexander Grant and Michael Solano. "Thin to Win? Network Performance Analysis of the OnLive Thin Client Game System", In Proceedings of the 11th ACM Network and System Support for Games (NetGames), Venice, Italy, November 2012. Online at: http://www.cs.wpi.edu/~claypool/papers/onlive/